![]() |
The
Welfare Game Rehabilitate Lingering Liberals Gov't Liberal Conspiracy Should You Buy These Games Now? Nasty Comments (From the 80's) Order Now (USA) Get
the Deluxe Version Contact Info:
|
![]() The Great Welfare Empire Conspiracy - Page 01 What Is This Welfare Game All About, and How Is It Played? Ron Pramschufer, the co-inventor of the game, and I intended the game
to be a parody of government liberalism, with a special focus on the able-bodied
loaferism, welfare fraud, and social chaos its domestic policies promote.
The object for the players of the game is to accumulate as much money
as possible in 12 circuits around the board, each lap representing a month,
as they move back and forth between the "Able-bodied Welfare Recipient's
Promenade" and the "Working Person's Rut." The able-bodied welfare recipient collects money through such methods
as having illegitimate children, playing the lottery and the horses, drawing
"Welfare Benefit" cards, stealing hubcaps, and making profitable
side trips into the four "Saturday Night" crimes: drug dealing,
gambling, prostitution and armed robbery. Players unfortunate enough to land on one of the "Get a Job"
blocks have to move out of the Welfare Promenade and into the Working
Person's Rut. There, they usually experience an unending series of bills,
meager paychecks, discrimination, welfare taxes and other assorted "Working
Person's Burdens." Both able-bodied loafers and those in the Working Person's Rut have opportunities to land a high-pay and no-work job for their other playing piece, representing their live-in or spouse, on the "Government Cakewalk." To mirror American reality, we made it so that the only way a player's live-in or spouse can be removed from the lucrative Cake Walk is to land on the square that says, "You are conscience-stricken. Quit government job."
The game wasn't meant as a 100-percent accurate, thorough critique of
American social policy, but as a lampoon. The "research" for
it consisted of television and newspaper reports, observations and conversations,
and one visit to a local Maryland welfare office where an administrator
was very candid with us. Our spoof was based on street knowledge and common sense. Ron and I saw
ourselves more as packaging experts than game inventors. We often told
people, "We didn't invent this game; government liberals did. We
just put it in a box." We designed the package for the impulse buy in high traffic locations. We felt we had a large, natural market for the game with everybody's "Uncle Charlie," or "Aunt Bea" who complained about welfare. We expected some criticism, certainly, but not much more than a political cartoonist might receive.
<< Back - 1 2 3 4 5 6 7 8 9 10 - Next >>
|
Copyright WelfareGame.com 2005
|